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Arnis De Mano

My student thesis that I worked with my friend Jaron Bautista back in college around 2012.

We've only been doing 3D for a few months and we decided to push the limit. Unfortunately our laptops couldn't go that far so we had to cut corners a lot but I'm still proud of what we accomplished.

Modeling, Rigging, animation, rendering was done in Maya while the texturing was all done in Photoshop.

Arnis de Mano