My student thesis that I worked with my friend Jaron Bautista back in college around 2012.
We've only been doing 3D for a few months and we decided to push the limit. Unfortunately our laptops couldn't go that far so we had to cut corners a lot but I'm still proud of what we accomplished.
Modeling, Rigging, animation, rendering was done in Maya while the texturing was all done in Photoshop.
Arnis de Mano