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John Espiritu
John Espiritu
Rigging Lead at Grinding Gear Games
Auckland, New Zealand

Summary

Currently the Lead Rigging Artist at Grinding Gear Games. I oversee any rigging related tasks that is required for the production of both Path of Exile and its sequel Path of Exile 2. I also work with other departments in creating tools to better speed up production pipelines or develop new tools and new methods required for rigging and animation.
 
I graduated Bachelor of Arts in Animation from De La Salle - College of St. Benilde. I got my start in a small studio where I had my OJT as well. Over the years I've experienced working in other studios both for movie, tv and game production.

Skills

Digital Painting3D Animation3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingFacial Rigging & AnimationLow-poly ModelingParticle EffectsTexturingCharacter AnimationHigh-poly Modeling

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
xNormal
xNormal
Marvelous Designer
Marvelous Designer
Premiere
Premiere
FaceFX
FaceFX
Nomad Sculpt
Nomad Sculpt
After Effects
After Effects
Ragdoll
Ragdoll
Blender
Blender
Nuke
Nuke
Substance 3D Painter
Substance 3D Painter

Reel

Experience

  • Lead Rigging Artist at Grinding Gear Games
    Auckland, NZ
    October 2016 - Present

    In charge of overseeing all rigging related tasks required to produce Path of Exile.

    Developing different tools for rigging and animation pipelines to allow more efficient production.

  • Rigging Artist at Huhu Studios
    Auckland, NZ
    July 2016 - October 2016

    Tasked to setup up character and facial rigs as well as various prop rigs. I also helped in making simple tools for rigging using MEL and Python.

  • 3D animator at Top Connection Asia - Dawn Purple Inc.
    Pasig, Philippines
    August 2014 - December 2014

    I modeled and textured a backgrounds and characters. But I was mostly assigned to animation.

  • Junior 3D generalist at Gold Palladin VFX
    Manila, Philippines
    January 2012 - January 2013

    I was in charge of one of the character designs for a short call ZUforce. During my stay there I had experience on modeling character, environments, props, as well as texturing. Character rigging and animation, particle effects and dynamics, compositing using Nuke.

  • 3D artist at Batibot Studios
    San Juan, Philippines
    January 2011 - January 2012

    I was one of the two 3D artists in the studio. During the period of my stay I worked on the 4th season of the show. We took the original character already present in the show and integrated them to 3D. I was in charge of modeling, texturing, animating, and compositing the shorts every episode.